Sec. 02 — Playable Work

Games

Games I've worked on, across narrative and level design. Click a card to preview the design case behind it — reason, method, outcome — with links out to the store page and the full design document.

Play in Browser D.U.R.K.H.E.I.M. title card — the wordmark glowing on a black CRT screen with scanlines, above four coloured bars standing for the four inner voices
GAME · SPEC-05

D.U.R.K.H.E.I.M.

No memory of yourself. An AI interrogation that unravels the system — and the voices in your head.

Interactive Fiction Psychological
↗
Steam · Coming Soon Bullet Ballet cover art
GAME · SPEC-01

Bullet Ballet

SkillsNarrative design, worldbuilding
OutcomeNarrative systems built for upcoming Steam release
Action FPS Comic Book Western
↗
itch.io · Free The Tale of Arden cover art
GAME · SPEC-02

The Tale of Arden

SkillsNarrative design, cutscene direction, story beats
OutcomeShipped puzzle-adventure on itch.io
Adventure Puzzle Storybook Fantasy
↗
itch.io · Free REFLECT_ON cover art
GAME · SPEC-03

REFLECT_ON

SkillsLevel design, rapid prototyping (48hr jam)
Outcome7 playable levels shipped in 48 hours
Shooter Local Multiplayer Synthwave
↗
In Development Layer Kingdom title art — the wordmark in pale grey on black, with a pixel-art tower mark and the line PIXEL ART - CITY BUILDER
GAME · SPEC-04

Layer Kingdom

SkillsContent design, historical research, pixel art & animation
OutcomeNPC, building and UI art in progress; period grounded in primary research
City Builder Pixel Art Anglo-Saxon & Norse
↗
⟡
— · TBD

More games incoming

HTML-exported builds will play directly on this page once they're added.

Coming Soon