Sec. 05 — Dispatches

Writing

Essays, deconstructions, and previews/reviews — some adapted from longer academic research, others written for their own sake. Filter by kind below, or scroll through everything.

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9 May 2025

Hades II — A User Journey

Four stages with one player — discovery decided years before release, three separate onboardings, and a mastery stage that turns out to be a research problem wearing an action game's clothes.

Deconstruction User Journey Roguelike Systems Design
14 Nov 2024

What is a "Game", Really?

Comparing how cultures define "game," reading culture straight out of design in The Witcher, Chernobylite, and Civilization, and asking what a player's in-game moral choices actually say about them.

Game Studies Philosophy Ethics Culture
12 Sep 2024

The Ontological Dimensions of MMORPGs

A metaphysical deconstruction of World of Warcraft — ontology, identity, and the Kantian sublime in raid design.

Game Studies Philosophy Ontology
3 Sep 2024

Dead Cells — A Post-Mortem

How a hated tower-defense prototype called Hordes Zero became one of the best roguelites ever made.

Postmortem Game Design Roguelike
31 Aug 2024

A Discussion About Transistor

Reading Supergiant Games' Transistor through four lenses — culture, identity, role-playing design, and posthuman theory — to see how a quiet, melancholic action-RPG builds a genuinely progressive world.

Game Studies Posthumanism Queer Theory RPG Design
11 Aug 2024

A Discussion About Civilization VI

How Sid Meier's Civilization VI turns culture into the core mechanic — through the 4X loop, real-world civilizations, and its own quiet track record as a classroom tool.

Game Studies Strategy Games 4X Education
10 Jul 2024

Bō: Path of the Teal Lotus — A Preview

A hand-drawn metroidvania borrowing from Okami, Ori, and Hollow Knight — is the remix worth it?

Preview/Review Metroidvania Adventure
4 Jul 2024

Comic Books: A Century of Culture and the Posthuman

How comic book culture developed across four ages and built its own subcultures, and what Captain America and The Boys — read side by side — reveal about posthumanism in superhero comics.

Comic Studies Culture Posthumanism Fandom
20 May 2024

Dragon's Dogma II — A Review

Sixty hours in Capcom's realistic, punishing open world — and everywhere its ambition costs it.

Preview/Review Action RPG Game Design
16 Apr 2024

Homeworld 3 — A Preview

3D ballistic fleet combat, talking pilots, and a new rogue-lite co-op mode — previewed from trailers and an available Steam demo.

Preview/Review RTS Space
15 Apr 2024

Writing a Character You Never Met

Attila İlhan built a love poem out of a woman he saw once on a ferry and never spoke to — and titled it for his own narrator's position outside the story. A close reading of “Üçüncü Şahsın Şiiri”.

Essay Close Reading Intertextuality Turkish Literature
1 Apr 2024

Veil of Madness — A Preview

A Lovecraftian dungeon-crawler card game, judged at its early, unbalanced demo stage.

Preview/Review RPG Game Design
18 Mar 2024

Prison Architect 2 — A Preview

A preview, not a review — built from developer commentary on the move to 3D, multifloor prisons, and what the studio is keeping from the original.

Preview/Review Simulation Game Design
10 Dec 2023

Inventory System Deconstruction

A low-level design breakdown of The Last Case of Benedict Fox's inventory — its filters, 3D inspection, obtaining and using items, and the JSON structure underneath it — with screenshots throughout.

Deconstruction UX/UI Systems Design
1 Nov 2023

Deconstruction of Transistor

A technical deconstruction, not an essay — Transistor's Turn() combat system, enemy AI, art direction, animation pipeline, and sound design, taken apart piece by piece.

Deconstruction Game Design Sound Design
2019 Archive

Stadia and the Stages of Technology

An archival 2019 editorial on Google Stadia and cloud gaming — and why Apple, Netflix, and Google all come down to the same idea: simplification. The AFLNAME Magazine piece referenced in my CV.

Technology Cloud Gaming Editorial
Coming Soon ⟡

More posts incoming

There's more in the works — essays, deconstructions, and previews alike. No fixed schedule yet.

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